Empowering the Health Sector
With 3D simulated game-based training, hospital personnel can practice procedures and interact with patients in a virtual replica of their workspace, making patient care both safer and more effective.
Training Hospital Personnel to Adopt New Procedures
Without 3D gamified simulation, the task of training more than 5,000 associates to work effectively within a new hospital would have been a major operation. Attensi BEHAVIOUR simulations enabled the personnel to extensively practice new workflows and get to grips with new hardware and software. The simulations empowered associates to uphold their high levels of patient care and safety. When the doors opened, they already knew the new hospital – inside and out.
… people were successfully trained at Østfold Hospital Trust.
Training Care Providers on a Psychiatric Ward
Case study: Through using an Attensi 3D gamified simulation, a major European health provider educated and trained the care providers of youths with behavior disorders. The training had significant impact on the level of mastery and increased reflection around how to regulate the clients.
“Did the training stimulate reflection about how to regulate behaviour?”
Attensi BEHAVIOUR for the Difficult Conversation
Most adults, regardless of working place, find it difficult to talk to children they fear are abused by other adults. However, some are expected to take action when the situation calls for it. The target group for this simulation are employees at schools and kinder gardens, and the aim is to decrease the fear of talking about this highly sensitive theme so that more people dear to take action when situations are identified. The simulation is developed in close cooperation with RVTS Øst.
Case study: Onboarding
Attensi assisted a major health organisation in implementing new procedures, layout, software systems, and technologies as an onboarding tool for new employees, temporary workers, and students.
Case study: Procedures
An Attensi 3D gamified simulation enabled employees at a large Emergency Department to adapt to a new layout and implement procedures within a large and diverse workflow.
Case study: Behaviour
Training of employee behaviour in large multinational companies is often costly and complex. Together with a global pharmaceutical company we developed a simulation to improve coaching and feedback skills, also driving compliance and business planning. The simulation is available on 8 different languages and used across the globe.
Training Staff in Product Competence and Customer Care
Case study: With Attensi 3D gamified simulations, a large international health retail chain was able to significantly increase in-store sales, ensure medical compliance, and improve customer experience. The graph shows revenue increase for month following the launch of simulation program.
Amount of training per pharma retail store
Gamification enables us to modify employee behavior in a way that will increase patient safetyJust Ebbesen, CEO, Ostfold Hospital Trust