Gallup’s State of the Workplace: 2021 report1 confirmed the dire situation, finding that only 20% of employees were engaged.
It is crunch time for organisations to act. After all, engagement is vital in driving productivity, retention, profitability, and overall wellbeing. So, what can be done?
Well, we believe it comes down to gamifying the employee learning experience. To back this up, online recruitment company Zippia2 found that gamification improved productivity by 90% and engagement by 60%, while 72% of those surveyed said they were more motivated to complete tasks and work harder.
Compelling figures, right?
Now imagine the impact you could drive if you could build gamification into your Learning Management System (LMS).
The good news: You can.
How Attensi gamifies the experience
You’ll know your LMS as the place where you keep all your valuable learning resources, like e-learning, videos, event bookings, and PDFs, for your teams. Well, a gamified LMS is similar but with a little more pizazz.
As an example of a gamified experience, let’s use Attensi PORTAL, our learning and development hub (more on this later). PORTAL delivers features such as:
Journey mapping
Displaying the learning journey on a game-style map provides a clear visual representation that helps users understand how many modules there are to complete, tracks progress, and acts as a reference aid in their development journey.
You can even design specific journeys that are personalized to an individual’s role. For example, you may choose one journey for your sales team and another for your managers. Each group will receive tailored content that is designed to help them improve their role-specific skills.
There’s a feelgood factor too: the map can display stars, shower the screen with confetti, or even burst into applause after a module is completed.
Leaderboards
Leaderboards in PORTAL track which individual or team (department) is topping the rankings for each game or module.
And because there’s nothing like a little healthy competition, it gives winners bragging rights if they beat their colleagues’ scores!
Best of all, users who find they’re not top of the leaderboard after their first go can try again. We find that leaderboards can help drive motivation and engagement to not just complete but repeat the training.
Fun fact: some of our partners just can’t get enough of our game-based solutions, repeating modules six times on average.
Star achievements
For each completed Attensi module, you’ll receive a star or stars depending on your score. For example, 5 stars would be awarded if you achieve 85% or above, 4 stars for 70% or above, and 3 stars for 55% or above and so on.
Whereas, when you complete your organisation’s in-house training (e.g., e-learning tasks) you’ll receive a single star. You’ll then be able to see how many stars you have gained and how many you’re yet to collect. Just like Pokémon, the aim of the game is to collect ‘em all.
Player (user) profile
Creating user profiles adds to the personalization and gamification. You can either use people avatars or up the fun with nicknames and animals (bear, anyone?). It adds levity to learning, keeping users motivated to notch up as many points as possible.