Why Gamified Training? And Why Now?

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In conversation with gamification pioneer, Yu-Kai Chou, and Attensi Cofounder / CoCEO, Trond Aas. Uncover the most effective method of training your staff for whatever else 2020 has in store, and beyond.

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Gamification. Game-based learning. E-learning. All terms you’ve most likely come across in relation to staff training. But how can they impact your business?

Are they all the same? Just how effective are these ‘games’ in getting actual results? Both for engaging your staff, and for moving the needle on your KPIs? And with remote training and onboarding now a daily reality for millions, is gamified-learning really a substitute for teaching face-to-face?

It’s a lot to unpack. So we’ve called in a special guest expert to do just that. Gamification pioneer, author, and international speaker Yu-Kai Chou will join us in conversation with Attensi Co-CEO and cofounder, Trond Aas, to address these questions and much more.

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In this discussion you will learn:

 

✅ The science behind why gamified training is more effective than just reading or watching learning material alone.

✅ How to avoid the most common implementation mistakes and make gamified training accessible to all your staff.

✅ To measure training results against your business or organizational KPIs, and ultimately your bottom line.

✅ How in a time where classrooms are not an option for the foreseeable future, gamification makes for remote learning that sticks.

 

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Yu-Kai Chou – President, The Octalysis Group

 

Yu-kai Chou is the creator of the Octalysis Framework and author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is regular keynote speaker on gamification and behavioral design at organizations such as Google, Stanford University, LEGO, Tesla, TEDx, Boston Consulting Group, Turkish Airlines, Huawei, as well as the governments of the UK, Singapore, South Korea, and the Kingdom of Bahrain.

Trond Aas – Co-CEO and Co-Founder, Attensi

 

Since 2012, Trond has spearheaded Attensi’s development as the world’s leading Gamified Simulation Training provider. Combining the best of workplace psychology, learning theory, and gaming, Attensi has created a new category of training solution that engages staff with measurable impact on organisational KPIs. Prior to Attensi, Trond has held C-level positions across a range of industries including gaming, investment, and e-commerce.

About Attensi

 

Attensi is the world’s leading gamified simulation training provider. Driven by the best of psychology, learning, and gaming, our solutions engage your staff with measurable impact on your KPIs.

How are you training your people for Q4?

Group classrooms are not an option for the foreseeable future.

❌ Mentoring through video chat ties up your best people and removes them from where they are most effective.

❌ E-learning software is too linear, too restrictive, and does not engage like an interactive format should.

Find out today how gamified simulation training could empower your people with the skills to tackle the rest of 2020 and beyond, with impact on your business goals that you can showcase.

 

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