Helping Hand
Helping Hand is a digital game focused on strengthening adolescents’ abilities to deal with mentally challenging situations, including anxiety, bullying and depression.
Helping Hand is a digital game focused on strengthening adolescents’ abilities to deal with mentally challenging situations, including anxiety, bullying and depression.
Through a series of life-like scenarios the game enables players to train on positive decision-making and strengthen their resolve to ask for help when they need it.
In Helping Hand the player helps a friend to master emotional challenges, such as fear of giving presentations, dealing with criticism, suicidal thoughts and bad memories.
The game can be used as pure self-help, or in blended learning in groups, or in full classrooms.
Helping Hand is based on an award-winning evidence-based method developed by Dr. Solfrid Raknes and collaborators, and associated with development of stronger social and emotional skills.
Tackling the global mental health crisis amongst young people
Game-playing techniques make a difference for young refugees.
Bjarne Johnson, former Attensi CCO Norway and EU, was moved by the plight of the child refugees from Syria’s civil war he saw on the news.
He knew that simulation therapy has been used to offer psychological first aid to trauma victims. He knew that Attensi had lots to offer in the field.
It sparked a collaboration with child psychologist Dr Solfrid Raknes, the Norwegian Government, publisher Gyldenal and aid workers to develop the Helping Hand app.
adolescents reported normal wellbeing 10 weeks on compared to 28% before playing the game
Syrian teenagers helped in camps in Central Beqaa, Lebanon
Dr. Solfrid Raknes and Attensi
Norwegian Clinical psychologist, researcher & program developer
Company specialized in gamified training simulations
This digital game gives troubled youngsters a way to deal with trauma.
Attensi is reaching out a helping hand to child victims of the war in Ukraine.
We are extending a project which has already successfully supported youngsters hurt and displaced by Syria’s civil war to victims of the conflict in Eastern Europe.
Helping Hand is a digital role-playing game, similar to those we create for businesses to train their teams around the world. It takes players through a series of life-like scenarios in a computer game-style setting and offers them a range of responses to choose from.
The game is designed to reinforce positive decision-making and to strengthen adolescents’ resolve to ask for help when they need it…
Dr. Solfrid Raknes, has also conducted a study on the use of Helping Hand in Ukraine. The results highlight how the Helping Hand solution can significantly reduce anxiety and depression among youth affected by war.
Building peace is essential for mental health, and adolescents in war zones urgently need culturally adapted, evidence-based psychosocial support.
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The Helping Hand game is based on analog cognitive self-help resources, including “Psykologisk førstehjelp” and “Vaag,” created by Dr. Solfrid Raknes. Below is an overview of studies published on the impact of these materials. Studies focusing on the digital game are marked with an asterisk (*).