Save the Children UK replaced text-heavy manuals with game-based practice, and turned consistent training into measurable results for their shops.
volunteers trained consistently across shops nationwide
in extra Gift Aid estimated as claimable this year as a direct result of the training
growth in donor sign-ups from Q1 last year to Q1 this year
increase in Gift Aid conversion (26% to 29%) after the Attensi training
Save the Children UK works to support children wherever they are in the world, for access to education, for health, and for the future they deserve. Alongside protecting children from harm and difficult situations, the charity raises the money that funds those missions worldwide.
A large proportion of its income comes from its charity shops, where people can donate unwanted clothes, books, toys, music, films, and many other items. These shops rely on the generosity of volunteers, with more than 2,000 people giving their time across 81 stores.
“The volunteers are key to success — giving up their free time and bringing all their different strengths, working together so we can achieve what we want to achieve as a charity.”
– Gayle, Shop Manager
Running a charity shop demands a lot of every volunteer. They need to know everything from customer service to safeguarding, from processing donations to Gift Aid, which is a government scheme that lets the charity claim an extra 25% on top of an eligible donation. Gift Aid alone touches: HMRC tax rules, data protection, and the manual handling involved in moving heavy donation bags every day.
Historically, a lot of this knowledge lived in paper. Shop manuals were operational, text-heavy, and, in the team’s own words, not very accessible. Training was often repeated in person, which created two problems:
The charity needed one reliable standard of knowledge that every volunteer and staff member could reach, in the same way, anywhere in the country.
Save the Children UK rebuilt its retail training with Attensi by using gamified training that allow volunteers to practice real-life shop-floor situations repeatedly until they stick. Instead of reading a manual and answering multiple-choice questions, volunteers:
The format moved training off the two-hour in-person course and onto any device, any time. Volunteers can refresh a skill as often as they like, with no clock running, which matters when you’re asking people who give their time for free to keep learning.
The retail team creates and maintains everything itself in Attensi Creator. Games and avatars are templated, so building a module is a matter of adding the questions, answers, and images, then mapping out the learning journey. Jen Webb, Knowledge Manager in the Retail Team said that:
“Attensi Creator is really intuitive. Because the games are already templated, it’s so easy to set up. You just put in your questions, answers, and any images, and it’s done.”
The team also uses AI to speed up content creation. By uploading existing PDF guides, they can have AI generate draft questions automatically, while character voices are created using AI-generated speech. This allows existing guidance and training materials to be transformed into engaging, playable modules in a fraction of the time.
“We Attensify our guides, and it’s brilliant. We also use AI to generate the voices of our characters—it saves us a lot of time,” she adds.
The game mechanics themselves also help drive engagement. Leaderboards have turned refresher training into a friendly competition, with teams challenging one another and employees eager to outperform their managers. As a result, learning feels less like a mandatory task and more like an enjoyable challenge for the volunteers.