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Experiential Learning

Where practice becomes instinct

Competence comes from repetition, not completion. Employees practice realistic, role-specific scenarios — upselling a customer, logging a system correctly, spotting a safety hazard — so the right response is instinctive before it counts.

  • Circle K
  • American National
  • Boehringer Ingelheim
  • Sephora
  • Equinor
  • Hiscox
  • Hydro
  • Coca-Cola Europacific Partners
  • Mercedes-Benz
  • Zurich
  • The YMCA
  • Flight Club
  • B&Q
  • Nestlé
  • Bohus
  • Joe & The Juice

Built for every kind of practice

Moving from knowledge transfer to competence means repeating realistic scenarios until the right response is instinctive. Employees practice the exact scenarios they'll face on the job — bite-sized games, branching decisions with real consequences, and 1:1 replicas of your systems and stores.

  • A man celebrates a win on his phone's F1 Arcade game as confetti falls.

    Build employee competence

    Game-based training, bite-sized and mobile-first, that employees replay voluntarily, closing knowledge gaps through repetition rather than a single pass.

  • A person holds a tablet displaying a smart building management interface with office images and data.

    Strengthen decision-making skills

    Branching scenario simulations where every choice has a consequence, so people rehearse judgment calls before they make them for real.

  • A modern desk setup with a computer monitor displaying a business dashboard, a lit desk lamp, keyboard, mouse, glasses, a mug, and books.

    Eliminate system errors from day one

    Guided IT systems training inside a replica of the actual software, certifying staff as ready before go-live.

  • A 3D virtual convenience store interior with avatars and game interface.

    Raise the standard on the floor

    3D simulation training built as a 1:1 digital replica of the physical workplace, proving store or site readiness before someone's on the real floor.

Game-based knowledge training

Bite-sized practice, built to be repeated

16+ game formats — dialogues, bubble popping, matching, swiping, fill-in-the-blank — built mobile-first around story-driven progression. Leaderboards and points turn repetition into something people choose to do. Every replay closes another piece of the knowledge gap.

Branching scenario simulation

Every decision has a consequence

Learners work through role simulations — a difficult customer conversation, a judgment call, a process decision — where every choice branches into a different outcome. Branching scenarios can now run on AI-generated dialogue and feedback instead of a fixed decision tree, so no two attempts play out the same way, while still scoring against defined objectives.

IT and systems process training

Certified and ready before go-live

Modern desk setup with a computer showing a web dashboard, a lit desk lamp, keyboard, mouse, glasses, mug, and books.

Heat map guidance shows learners exactly where to click inside a replica of the real system, then removes it for independent certification. Built to mirror the actual software and drive adoption from day one — the approach behind Attensi's NHS and healthcare IT training.

3D environment simulation

A 1:1 replica of the real workplace

Interior of a modern Circle K convenience store with a coffee station, snack aisles, a fresh food counter, and stylized customers.

A lifelike 3D recreation of a store, restaurant, or site where employees complete objective-based tasks — stocking shelves, serving customers, spotting hazards — before they're on the real floor. Built for operational readiness and safety training at scale.

What customers say about Attensi

  • "What matters is that they leave the learning experience ready to do the work."

    Sue VandersallVP Executive Succession Planning and Talent Development | Couche-Tard (Circle K)
  • "We can see the competency... we've closed the knowledge gap and got full compliance."

    Jacqui CooperChief Nursing Information Officer | NHS Northwest
  • "Colleagues who completed the Attensi program have improved their performance versus those who didn't."

    Andrew CrowePeople, Technology, Insight & Learning Lead | Leeds Building Society

Customer results

How Star Pubs cut onboarding time by 50%

50% faster onboarding

95% average audit score, up from 87%

6% EBITDA increase


"The pubs where staff are really engaged with the content, their sales are better by 4% than the ones that have less engagement. And their profit is better by 6%."

Tracy Bickerdike, Head of Licensee Development & Training, Star Pubs

Features and Capabilities

Everything you need to build real-world competence

16+ game formats

Dialogues, bubble popping, matching, swiping, fill-in-the-blank, and more.

Heat map guided practice

See exactly where to click, then take the guidance away for certification.

AI-generated conversations

Branching dialogue that responds and gives feedback in the moment, not a fixed script.

1:1 environment replicas

3D recreations of the actual store, restaurant, or site.

Leaderboards and story-driven progression

Points and maps that make repetition something people choose.

Independent certification mode

Guidance removed so a pass proves readiness, not just completion.

Frequently asked questions

FAQ about experiential learning

Can’t find what you’re looking for? Talk to our team.

Are you ready to level up your training?